Roughnecks Progress Report 1
A week and a half later, and I’m pretty happy with what I’ve gotten working. The basic “player” and “enemy” units can move around, fight, and defeat one another in-game. These base classes will be used...
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I had to put this project on hold while I devoted time to some job applications/interviews, but I am back with development updates. I have implemented six unit types for both the player and enemy to...
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Time for another update; possibly the last one before I have a playable demo out. The movement patterns for each of the six units has been completed, along with a very rough UI system. At this point,...
View ArticleRoughnecks Demo: Version 1.0
So here it is. Version 1.0 of The Roughnecks. I’m rather happy with how it’s coming along so far, as well as how much I’ve learned from building this project. I’m actually excited to see how much more...
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